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Guilded Developer Blog | Postmortem
Introduction: Over the past three months, I have had the pleasure of developing Guilded alongside some of the coolest, most talented...
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Guilded Developer Blog | Streamlining the Tutorial
Introduction: As our team steadily became accustomed to working remotely due to the recent COVID-19 outbreak, we began to focus more on...
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Guilded Developer Blog | Switching Development Processes in Response to the COVID-19 Outbreak
Introduction: On March 6, 2020, myself and my teammates at Adjective Noun stopped taking classes at Champlain College for our week-long...
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Guilded Developer Blog | Continuing the Tutorial
Introduction: During my last blog post, I discussed my then-current work on Guilded's tutorial. At the time, I had made some fairly...
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Guilded Developer Blog | Starting Work on the Tutorial
Introduction: With our team passing Greenlight and approaching our Alpha milestone in a few weeks, we have begun to work on implementing...
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Guilded Developer Blog | Designing the Inventory System
Introduction: Now that a few weeks have passed, I have had some time to get more acquainted with my new teammates at Adjective Noun,...
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Console Programming | Project Exploration
Introduction: For my Console Programming class during my final semester at Champlain College, I plan to create a Unity tool that will...
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Guilded Developer Blog | Designing Quirks
Introduction: As of this semester at Champlain College, I am pleased to announce that I have joined Adjective Noun, a team of fellow...
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Production II Blog | RPI GameFest
Introduction: On April 27, 2019, my team piled into Wes Weitzman's and Chris McCammon's cars at 5:00am to attend RPI GameFest in Albany,...
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Production II Blog | "Fixing" the Tier System
Introduction: In my last blog post, I described the current state of Snowball Showdown's tier system, which unfortunately did not work...
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Production II Blog | Item Tiers
Introduction: As Snowball Showdown's Alpha drew closer and closer, our team decided that it was time to implement various tiers of items...
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Production II Blog | Champlain Gamefest
Introduction: On April 13, 2019, roughly half of VCB attended the Champlain Games Festival. This festival is an annual event that occurs...
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Production II Blog | Oculus Start and Oculus Quest
Introduction: Near the end of March, my team sent in a pair of applications to Oculus, each of which was intended to bring us one step...
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Production II Blog | Creating the Data Document
Introduction: During one of my team's earlier meetings, we decided to either create or iterate on a number of documents that would help...
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Production II Blog | Creating Game Modes
Introduction: On Tuesday, February 26 at around 5:30 PM, I met with the three other designers on my team to discuss possible game modes...
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Production II Blog | Going Forward
The Verdict and the Team: On Sunday, February 17 at around 10:00 PM, I received word from product owner and fellow designer Wesley...
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Production II Blog | Midmortem
Introduction: On February 15, 2019, my team and I made our way to Champlain College's auditorium to present our game for the third-year...
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Production II Blog | Preparing for Midmortems
Introduction: With February 15's midmortem presentations only days away, my team VCB (Very Cool Birds) has been working overtime to make...
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